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interaction basics
redesign london undergrounds r=ticket vending maching
imperative interaction design project {. we are interactioin design. you are interactioin designer.}
afterthought.dec.02/.
hmmm. redesigning the ticket machine? a counter tactic
(precondition. s. ticketmachines automated the process of selling ticket to customers. tickets
allow.. enable custumers ... humans to use the provided serveice, namly travel from point a
.. here to point B .. there. so far so good.)
counter -reproposal.
{}
not a machine, but a service.
as with any organisation exceeding a certain size, processes shift from being central
organiszed to being rather self-organised. (within certain limits0)
1 one exapmple would be the fact, that the exit/entrance gates of certain tube station are
unable to cope with a massive amount of traffic. as a response the gates are kept open,
allowing passengers to walk through the gates, WITHOUT having to open the gate by ticket.
2 another fact is that at some stations the luguage gates are open all the time. people seem
to make it a habbit o passing through the luggaege gates rather than the passanger gates.
...
these facts are based on observation, but a possible benefit can be unlocked by finding and providing
a way to share these information-data within certain interested people. (web, sms, freephone)
/?
(originale from here - - - - - -)
cooperation. w megumi fujikawa and roger ibars.
/
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tube_ticket_presssingle.jpg
tube_ticket_presstravel.jpg
tube_ticket_presszone2.jpg
tube_ticket_pressletters.jpg
tube_ticket_pressreturn.jpg
tube_ticket_pressothers.jpg
tube_ticket_presszone1.jpg
tube_ticket_print copy.jpg
tube_ticket_coin.jpg
tube_ticket_card.jpg
recearch
design
ehy is is so hard to use?
diff zones
Where do ou want to go today? (koop microsofft)
recap:
use eixting stsztem
use existin fae model
enhance/replace screen based madoells
chang.log
print route on tickets (graphic-design)
machine laozout
screen laoyout
(interactions)