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	<description>A Personal Polylogic Code/Decode &#039;Zettelkasten&#039;</description>
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		<title>Swapping div elements with jQuery</title>
		<link>http://www.trembl.org/codec/818/</link>
		<comments>http://www.trembl.org/codec/818/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 03:35:27 +0000</pubDate>
		<dc:creator>Georg Tremmel</dc:creator>
				<category><![CDATA[Raw]]></category>
		<category><![CDATA[append]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[div]]></category>
		<category><![CDATA[insert]]></category>
		<category><![CDATA[jQuery]]></category>
		<category><![CDATA[replace]]></category>
		<category><![CDATA[replaceWidth]]></category>
		<category><![CDATA[swapping]]></category>

		<guid isPermaLink="false">http://www.trembl.org/codec/?p=818</guid>
		<description><![CDATA[I found myself in need for swapping div elements. On the one hand, elements, which are situated next to each other (in the code), on the other hand I also wanted to swap only sub-elements of these divs. How can this be done with jQuery? Let&#8217;s start with the first case, swapping adjunct divs. &#60;div [...]]]></description>
			<content:encoded><![CDATA[<p>I found myself in need for swapping div elements. On the one hand, elements, which are situated next to each other (in the code), on the other hand I also wanted to swap only sub-elements of these divs.</p>
<p>How can this be done with jQuery?</p>
<p>Let&#8217;s start with the first case, swapping adjunct divs.</p>

<div class="wp_syntax"><div class="code"><pre class="html" style="font-family:monospace;">&lt;div class=&quot;element&quot; id=&quot;e0&quot;&gt;...&lt;/div&gt;
&lt;div class=&quot;element&quot; id=&quot;e1&quot;&gt;...&lt;/div&gt;
&lt;div class=&quot;element&quot; id=&quot;e2&quot;&gt;...&lt;/div&gt;
&lt;div class=&quot;element&quot; id=&quot;e3&quot;&gt;...&lt;/div&gt;
&lt;div class=&quot;element&quot; id=&quot;e4&quot;&gt;...&lt;/div&gt;</pre></div></div>


<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #006600; font-style: italic;">// get a handle on the elements</span>
<span style="color: #003366; font-weight: bold;">var</span> elements <span style="color: #339933;">=</span> $<span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;.elements&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
&nbsp;
<span style="color: #006600; font-style: italic;">// let's assume, we want to swap #e2 and #e3</span>
<span style="color: #003366; font-weight: bold;">var</span> leftElement <span style="color: #339933;">=</span> $<span style="color: #009900;">&#40;</span>elements<span style="color: #009900;">&#91;</span><span style="color: #CC0000;">2</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #003366; font-weight: bold;">var</span> rightElement <span style="color: #339933;">=</span> $<span style="color: #009900;">&#40;</span>elements<span style="color: #009900;">&#91;</span><span style="color: #CC0000;">3</span><span style="color: #009900;">&#93;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
&nbsp;
leftElement.<span style="color: #660066;">insertAfter</span><span style="color: #009900;">&#40;</span>rightElement<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span> <span style="color: #006600; font-style: italic;">// inserts leftElement after rightElement</span></pre></div></div>

<p><em>insertAfter</em> takes the object, with with the method is associated (leftElement) and inserts the object&#8217;s div after the div specified as a method argument. Here&#8217;s more on <a href="http://stackoverflow.com/questions/698301/is-there-a-native-jquery-function-to-switch-elements">SO</a> about it.</p>
<p>In a previous version of the code, i mistakenly though, that it&#8217;s necessary to replace the leftElement with the right one prior to inserting&#8230;</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #006600; font-style: italic;">// NG</span>
leftElement.<span style="color: #660066;">replaceWith</span><span style="color: #009900;">&#40;</span>rightElement<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
leftElement.<span style="color: #660066;">insertAfter</span><span style="color: #009900;">&#40;</span>rightElement<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div></div>

<p>This also seemed to work ok. Only later I found out, that any jQuery data() objects connected to the rightElement will get wiped when <em>replaceWith</em> is being called.</p>
<p>Finally you&#8217;ll also want to do an update to the elements array, to get them in their new order:</p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #003366; font-weight: bold;">var</span> elements <span style="color: #339933;">=</span> $<span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;.elements&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div></div>

<p><!-- The second case, swapping only parts of elements works quite similar: </p>
<p>		var leftControl = $(pb.controls[nr]);			// get handler to cached controls<br />
		var rightControl = $(pb.controls[nr+1]);<br />
	//	leftControl.replaceWith(right);					// remove rightEmptyCell control &#038; replace left control with it</p>
<p>		rightControl.insertAfter(leftControl);			// right control is inserted after left control<br />
		$("#rightEmptyCell").append(leftControl);		// left control is appended to #rightEmptyCell</p>
<p>--></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Programmatically capture UIView</title>
		<link>http://www.trembl.org/codec/355/</link>
		<comments>http://www.trembl.org/codec/355/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 07:59:08 +0000</pubDate>
		<dc:creator>Georg Tremmel</dc:creator>
				<category><![CDATA[Raw]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[capture]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[UIView]]></category>

		<guid isPermaLink="false">http://www.trembl.org/codec/?p=355</guid>
		<description><![CDATA[Ok, a bit late to the party. Apple officially approved the use of UIGetScreenImage(). After carefully considering the issue, Apple is now allowing applications to use the function UIGetScreenImage() to programmatically capture the current screen contents. The function prototype is as follows: CGImageRef UIGetScreenImage&#40;void&#41;; https://devforums.apple.com/message/149553 How to caputure a view, ideally the live input of [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, a bit late to the party. Apple officially approved the use of UIGetScreenImage().</p>
<blockquote><p>After carefully considering the issue, Apple is now allowing applications to use the function UIGetScreenImage() to programmatically capture the current screen contents.  The function prototype is as follows:</p>

<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;">CGImageRef UIGetScreenImage<span style="color: #002200;">&#40;</span><span style="color: #a61390;">void</span><span style="color: #002200;">&#41;</span>;</pre></div></div>

</blockquote>
<p><a href="https://devforums.apple.com/message/149553">https://devforums.apple.com/message/149553</a></p>
<p><del datetime="2010-01-22T08:19:38+00:00">How to caputure a view, ideally the live input of the camera? Unfortunaly there&#8217;s no clean and clear interface for that. Only the undocumented UIGetScreenCapture() call:</del></p>
<p><a href="http://www.iphonedevsdk.com/forum/iphone-sdk-development/11219-screenshots-we-allowed-use-uigetscreenimage.html">http://www.iphonedevsdk.com/forum/iphone-sdk-development/11219-screenshots-we-allowed-use-uigetscreenimage.html</a></p>
<p><a href="http://stackoverflow.com/questions/1531815/takepicture-vs-uigetscreenimage">http://stackoverflow.com/questions/1531815/takepicture-vs-uigetscreenimage</a></p>
<p><a href="http://svn.saurik.com/repos/menes/trunk/iphonevnc/iPhoneVNC.mm">http://svn.saurik.com/repos/menes/trunk/iphonevnc/iPhoneVNC.mm<br />
</a></p>
<p><a href="http://blogs.oreilly.com/iphone/2008/10/creating-a-full-screen-camera.html<br />
">http://blogs.oreilly.com/iphone/2008/10/creating-a-full-screen-camera.html<br />
</a></p>
<p>But since UIGetScreenCapture() is an undocumented call (in 3.1), here are official ways to get the content of a view.</p>

<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;">UIGraphicsGetImageFromCurrentImageContext<span style="color: #002200;">&#40;</span><span style="color: #002200;">&#41;</span>;</pre></div></div>

<p><a href="http://icodeblog.com/2009/07/27/1188/">http://icodeblog.com/2009/07/27/1188/</a></p>
<p><a href="http://www.elrepositorio.com/?p=31">http://www.elrepositorio.com/?p=31</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>UIImage → pixelData → UIImage Rountrip</title>
		<link>http://www.trembl.org/codec/347/</link>
		<comments>http://www.trembl.org/codec/347/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 06:17:30 +0000</pubDate>
		<dc:creator>Georg Tremmel</dc:creator>
				<category><![CDATA[Raw]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[CGImageRef]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[NSData]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[pixel value]]></category>
		<category><![CDATA[Quartz]]></category>
		<category><![CDATA[UIImage]]></category>

		<guid isPermaLink="false">http://www.trembl.org/codec/?p=347</guid>
		<description><![CDATA[The questions is rather simple: How to manipulate single pixels of an UIImage? The answer is rather long; but includes a joyful trip into Quartz 2D Graphic land&#8230; // load image, convert to CGImageRef UIImage *c = &#91;UIImage imageNamed:@&#34;c.png&#34;&#93;; CGImageRef cRef = CGImageRetain&#40;c.CGImage&#41;; &#160; // png alpha to mask NSData* pixelData = &#40;NSData*&#41; CGDataProviderCopyData&#40;CGImageGetDataProvider&#40;cRef&#41;&#41;; // [...]]]></description>
			<content:encoded><![CDATA[<p>The questions is rather simple: How to manipulate single pixels of an UIImage?<br />
The answer is rather long; but includes a joyful trip into Quartz 2D Graphic land&#8230;</p>

<div class="wp_syntax"><div class="code"><pre class="objc" style="font-family:monospace;"><span style="color: #11740a; font-style: italic;">// load image, convert to CGImageRef</span>
UIImage <span style="color: #002200;">*</span>c <span style="color: #002200;">=</span> <span style="color: #002200;">&#91;</span>UIImage imageNamed<span style="color: #002200;">:</span><span style="color: #bf1d1a;">@</span><span style="color: #bf1d1a;">&quot;c.png&quot;</span><span style="color: #002200;">&#93;</span>;
CGImageRef cRef <span style="color: #002200;">=</span> CGImageRetain<span style="color: #002200;">&#40;</span>c.CGImage<span style="color: #002200;">&#41;</span>;
&nbsp;
<span style="color: #11740a; font-style: italic;">// png alpha to mask</span>
<span style="color: #400080;">NSData</span><span style="color: #002200;">*</span> pixelData <span style="color: #002200;">=</span> <span style="color: #002200;">&#40;</span><span style="color: #400080;">NSData</span><span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span> CGDataProviderCopyData<span style="color: #002200;">&#40;</span>CGImageGetDataProvider<span style="color: #002200;">&#40;</span>cRef<span style="color: #002200;">&#41;</span><span style="color: #002200;">&#41;</span>;
<span style="color: #11740a; font-style: italic;">// image raw data</span>
&nbsp;
<span style="color: #11740a; font-style: italic;">//NSData* pixelDataRep = UIImagePNGRepresentation(c);</span>
<span style="color: #11740a; font-style: italic;">// compressed png data</span>
&nbsp;
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;pixelData %i&quot;, [pixelData length]);</span>
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;pixelDataRep %i&quot;, [pixelDataRep length]);</span>
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;pixelDataRep equal to pixelData: %@&quot;, [pixelData isEqualToData:pixelDataRep] ? @&quot;YES&quot; : @&quot;NO&quot;);</span>
&nbsp;
<span style="color: #11740a; font-style: italic;">//UIImage* newImage = [UIImage imageWithData:pixelData];</span>
<span style="color: #11740a; font-style: italic;">//[newImage drawInRect:CGRectMake(10, 340, 65, 65)];</span>
&nbsp;
&nbsp;
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;pixelData %@&quot;, pixelData);</span>
&nbsp;
&nbsp;
<span style="color: #a61390;">unsigned</span> <span style="color: #a61390;">char</span><span style="color: #002200;">*</span> pixelBytes <span style="color: #002200;">=</span> <span style="color: #002200;">&#40;</span><span style="color: #a61390;">unsigned</span> <span style="color: #a61390;">char</span> <span style="color: #002200;">*</span><span style="color: #002200;">&#41;</span><span style="color: #002200;">&#91;</span>pixelData bytes<span style="color: #002200;">&#93;</span>;
<span style="color: #11740a; font-style: italic;">// return pointer to data</span>
&nbsp;
<span style="color: #11740a; font-style: italic;">// step through char data</span>
<span style="color: #a61390;">for</span><span style="color: #002200;">&#40;</span><span style="color: #a61390;">int</span> i <span style="color: #002200;">=</span> <span style="color: #2400d9;">0</span>; i &lt; <span style="color: #002200;">&#91;</span>pixelData length<span style="color: #002200;">&#93;</span>; i <span style="color: #002200;">+=</span> <span style="color: #2400d9;">4</span><span style="color: #002200;">&#41;</span> <span style="color: #002200;">&#123;</span>
	<span style="color: #11740a; font-style: italic;">// change accordingly</span>
	pixelBytes<span style="color: #002200;">&#91;</span>i<span style="color: #002200;">&#93;</span> <span style="color: #002200;">=</span> pixelBytes<span style="color: #002200;">&#91;</span>i<span style="color: #002200;">&#93;</span>;
	pixelBytes<span style="color: #002200;">&#91;</span>i<span style="color: #002200;">+</span><span style="color: #2400d9;">1</span><span style="color: #002200;">&#93;</span> <span style="color: #002200;">=</span> pixelBytes<span style="color: #002200;">&#91;</span>i<span style="color: #002200;">+</span><span style="color: #2400d9;">1</span><span style="color: #002200;">&#93;</span>;
	pixelBytes<span style="color: #002200;">&#91;</span>i<span style="color: #002200;">+</span><span style="color: #2400d9;">2</span><span style="color: #002200;">&#93;</span> <span style="color: #002200;">=</span> pixelBytes<span style="color: #002200;">&#91;</span>i<span style="color: #002200;">+</span><span style="color: #2400d9;">2</span><span style="color: #002200;">&#93;</span>;
	pixelBytes<span style="color: #002200;">&#91;</span>i<span style="color: #002200;">+</span><span style="color: #2400d9;">3</span><span style="color: #002200;">&#93;</span> <span style="color: #002200;">=</span> <span style="color: #2400d9;">255</span>;
<span style="color: #002200;">&#125;</span>
<span style="color: #11740a; font-style: italic;">//1ms in Simulator , 5ms on iPhone 3GS , 65x65 pixel</span>
&nbsp;
<span style="color: #11740a; font-style: italic;">// copy bytes in new NSData</span>
<span style="color: #400080;">NSData</span><span style="color: #002200;">*</span> newPixelData <span style="color: #002200;">=</span> <span style="color: #002200;">&#91;</span><span style="color: #400080;">NSData</span> dataWithBytes<span style="color: #002200;">:</span>pixelBytes length<span style="color: #002200;">:</span><span style="color: #002200;">&#91;</span>pixelData length<span style="color: #002200;">&#93;</span><span style="color: #002200;">&#93;</span>;
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;newPixelData %@&quot;, newPixelData);</span>
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;newPixelData: %@&quot;, newPixelData ? @&quot;ok&quot; : @&quot;nil&quot;);</span>
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;newPixelData equal to pixelData: %@&quot;, [pixelData isEqualToData:newPixelData] ? @&quot;YES&quot; : @&quot;NO&quot;);</span>
&nbsp;
<span style="color: #11740a; font-style: italic;">// cast NSData as CFDataRef</span>
CFDataRef imgData <span style="color: #002200;">=</span> <span style="color: #002200;">&#40;</span>CFDataRef<span style="color: #002200;">&#41;</span>pixelData;
&nbsp;
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;CFDataGetLength %i&quot;, CFDataGetLength(imgData) );</span>
&nbsp;
	<span style="color: #11740a; font-style: italic;">// Make a data provider from CFData</span>
	CGDataProviderRef imgDataProvider <span style="color: #002200;">=</span> CGDataProviderCreateWithCFData<span style="color: #002200;">&#40;</span>imgData<span style="color: #002200;">&#41;</span>;
&nbsp;
	<span style="color: #11740a; font-style: italic;">// testing... create data provider from file.... works</span>
	<span style="color: #11740a; font-style: italic;">//NSString* imageFileName = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@&quot;c.png&quot;];</span>
	<span style="color: #11740a; font-style: italic;">//CGDataProviderRef imgDataProvider = CGDataProviderCreateWithFilename([imageFileName UTF8String]);</span>
&nbsp;
<span style="color: #11740a; font-style: italic;">// does not work like that</span>
<span style="color: #11740a; font-style: italic;">// new image needs to get PNG properties</span>
<span style="color: #11740a; font-style: italic;">//CGImageRef throughCGImage = CGImageCreateWithPNGDataProvider(imgDataProvider, NULL, true, kCGRenderingIntentDefault);</span>
&nbsp;
<span style="color: #11740a; font-style: italic;">// get PNG properties from cRef</span>
<span style="color: #a61390;">size_t</span> width <span style="color: #002200;">=</span> CGImageGetWidth<span style="color: #002200;">&#40;</span>cRef<span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">size_t</span> height <span style="color: #002200;">=</span> CGImageGetHeight<span style="color: #002200;">&#40;</span>cRef<span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">size_t</span> bitsPerComponent <span style="color: #002200;">=</span> CGImageGetBitsPerComponent<span style="color: #002200;">&#40;</span>cRef<span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">size_t</span> bitsPerPixel <span style="color: #002200;">=</span> CGImageGetBitsPerPixel<span style="color: #002200;">&#40;</span>cRef<span style="color: #002200;">&#41;</span>;
<span style="color: #a61390;">size_t</span> bytesPerRow <span style="color: #002200;">=</span> CGImageGetBytesPerRow<span style="color: #002200;">&#40;</span>cRef<span style="color: #002200;">&#41;</span>;
CGColorSpaceRef colorSpace <span style="color: #002200;">=</span> CGImageGetColorSpace<span style="color: #002200;">&#40;</span>cRef<span style="color: #002200;">&#41;</span>;
CGBitmapInfo info <span style="color: #002200;">=</span> CGImageGetBitmapInfo<span style="color: #002200;">&#40;</span>cRef<span style="color: #002200;">&#41;</span>;
CGFloat <span style="color: #002200;">*</span>decode <span style="color: #002200;">=</span> <span style="color: #a61390;">NULL</span>;
<span style="color: #a61390;">BOOL</span> shouldInteroplate <span style="color: #002200;">=</span> <span style="color: #a61390;">NO</span>;
CGColorRenderingIntent intent <span style="color: #002200;">=</span> CGImageGetRenderingIntent<span style="color: #002200;">&#40;</span>cRef<span style="color: #002200;">&#41;</span>;
&nbsp;
<span style="color: #11740a; font-style: italic;">// cRef PNG properties + imgDataProvider's data</span>
CGImageRef throughCGImage <span style="color: #002200;">=</span> CGImageCreate<span style="color: #002200;">&#40;</span>width, height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpace, info, imgDataProvider, decode, shouldInteroplate, intent<span style="color: #002200;">&#41;</span>;
CGDataProviderRelease<span style="color: #002200;">&#40;</span>imgDataProvider<span style="color: #002200;">&#41;</span>;
&nbsp;
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;c %i, throughCGImage: %i&quot;, CGImageGetHeight(cRef), CGImageGetHeight(throughCGImage) );</span>
CGImageRelease<span style="color: #002200;">&#40;</span>throughCGImage<span style="color: #002200;">&#41;</span>;
&nbsp;
<span style="color: #11740a; font-style: italic;">// make UIImage with CGImage</span>
UIImage<span style="color: #002200;">*</span> newImage <span style="color: #002200;">=</span> <span style="color: #002200;">&#91;</span>UIImage imageWithCGImage<span style="color: #002200;">:</span>throughCGImage<span style="color: #002200;">&#93;</span>;
<span style="color: #11740a; font-style: italic;">//NSLog(@&quot;newImage: %@&quot;, newImage);</span>
&nbsp;
<span style="color: #11740a; font-style: italic;">// draw UIImage</span>
<span style="color: #002200;">&#91;</span>newImage drawInRect<span style="color: #002200;">:</span>CGRectMake<span style="color: #002200;">&#40;</span><span style="color: #2400d9;">10</span>, <span style="color: #2400d9;">340</span>, <span style="color: #2400d9;">65</span>, <span style="color: #2400d9;">65</span><span style="color: #002200;">&#41;</span><span style="color: #002200;">&#93;</span>;</pre></div></div>

<p>References:<br />
- <a href="http://iphoneincubator.com/blog/tag/cgimageref">http://iphoneincubator.com/blog/tag/cgimageref</a><br />
- <a href="http://www.nixwire.com/getting-uiimage-to-work-with-nscoding-encodewithcoder/">http://www.nixwire.com/getting-uiimage-to-work-with-nscoding-encodewithcoder/</a><br />
- <a href="http://developer.apple.com/mac/library/qa/qa2007/qa1509.html">http://developer.apple.com/mac/library/qa/qa2007/qa1509.html</a><br />
- <a href="http://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more">http://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more</a><br />
<strong>- <a href="http://lists.apple.com/archives/Quartz-dev/2008//Aug/msg00073.html">http://lists.apple.com/archives/Quartz-dev/2008//Aug/msg00073.html</a></strong></p>
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